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Daoc ui browser window
Daoc ui browser window











daoc ui browser window

"Go north along this road until you see a guard tower, then go east through the field of bandits.

#Daoc ui browser window how to#

I asked some veteran players that were around how to get there. On a whim I typed "Mithra" and he gave me a story, basically explaining how it was a horrible hell hole and I should stay away from it. I talked to the crier, clicking through his dialogue, occasionally typing in words to get more information. There were lots of dialogue options with even the lowliest NPC villager. NPCs existed to flesh out the world and make it feel like a place. Quests were rare in DAoC, they were done more for the story, for solving puzzles, and for finding new places you didn't know existed. The guards literally pointed me in the right direction. I decided to go up to the local Keep and talk to guards there. I talked to some players, and many of them mentioned a place called the Tomb of Mithra. I walked about exploring, but not straying too far, lest I get lost (no in game map, which pulled you into the world like you wouldn't believe). I was a level 7 Armsman wandering around Camelot Hills looking for something to do. This story emphasizes many of the features absent from modern MMOs. So I will tell you a story of one of my first big group experiences in Dark Age of Camelot. They focus on singleplayer instanced quest grinding, whereas MMOs back then focused on creating virtual worlds for people to socialize and live in. They're just too different from what we had back then. Like many who started playing MMOs back in 1997-2003, I find modern MMOs lacking in many ways. Modern MMOs try everything they possibly can to make sure that you never play with anyone else. A harsh virtual world that brought people together and encouraged to you team up.













Daoc ui browser window